BuildAndKillZombies
Cash reference

Build and Kill Zombies Cash System Reference

How the cash economy works, what official sources confirm, and how to plan spending without made-up numbers.

How cash is earned

Officially confirmed: cash comes from combat — kills and wave progress — and funds every loadout and car upgrade.

What rates are public

None. The game publishes no cash-per-kill rates or price tables — any exact figure anywhere is a player estimate.

How to plan anyway

Use your own run numbers in the cash calculator: it shows the math behind your estimates and the purchase priority they imply.

Spending rules of thumb

Where cash usually goes first

  • Early: cheap rapid damage — it pays for itself fastest in the first ten waves.
  • Mid: one survivability piece, then back to damage — income needs a living car.
  • Late: heavy single-target damage for record pushes, plus a second defensive layer.
Related pages

Check these before spending

Use this reference with the cash planner: target the highest-cost upgrade you can afford per run, then recalculate after every payout.